The Gray Fangs Tribe

Leader: Agantha the elder druid – male half-elf

Common races: Human, elf and half-elf

History: The Gray Fangs are one of the oldest tribes in the New World. They were the first to learn the secrets of druidic magic from the nature spirits. They passed their knowledge to other tribes in exchange for peace treaties and as a result, few tribes would raid the Gray Fangs. Their name derives from an event early in their history. The first druid of the Gray Fangs was once chased by a demon, a wandering minion of the Dark Entity. The druid fell near a cliff and grabbed a rock to defend himself. To his surprise, the gray rock was shaped like a dragon’s fang and its sharp edge easily pierced the demon’s heart. The druid saw this as a sign from the Earth spirit that his tribes were the Gray Fangs of the world – stoic defenders against the Dark Entity and all other unnatural evils.

Beliefs: The destructions of the Lemurians and their proud cities prove that mortals were not meant to alter the landscape in such a dramatic fashion. Instead, mortals should live in harmony with nature, harvesting only what they need. The Dark Entity is the ultimate predator and it will awaken once again when the mortal races become numerous and advanced enough to arouse the Entity’s appetite. This is inevitable, but by taking a different path than the Lemurians and allying themselves closely with powerful nature spirits, the Gray Fangs believe that they will be able to stop or at least survive the Dark Entity’s next attack. Pragmatism and endurance are chief virtues in the tribe. Mortals are subject to the whims of the nature spirits and they have no choice but to make the best of it. To the other tribes, the Gray Fangs are known as expert negotiators and hagglers, who prefer to talk instead of taking action. The only way to rouse them to action is to either threaten them directly or poison the land with dark magic. The Black Ravens did both when they began to raise an army of the undead.